Zachary Low

ClassUI/UX & Game Designer
LVL 00%
CODE
UIUX
DESIGN
COLLAB

Graduating from SUTD

0/3 tasks

Creative Writing Mod
Sustainability Monitoring Dashboard (Capstone)
Master's Thesis
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About

UI/UX and Game Designer with 3+ years of experience across digital products, consumer applications, and games—including mobile and MMO-style experiences. Academic research in gamification and Human-Computer Interaction informs a design approach centered on motivation, feedback systems, and engagement.

Proficient in Figma, Unreal Engine 5, Unity, and front-end development, with experience collaborating across cross-functional teams. I translate research into clear mechanics, tuning targets, and implementation-ready specifications, and have conducted pre-release testing and technical documentation to support smoother development.

Timeline

MOYA Analytics

UI/UX Designer

Singapore

  • Designed onboarding flows in Figma, including walkthrough screens, tooltips, and starter guides, to turn complex product functionality into intuitive first-use experiences.
  • Collaborated closely with engineers through iterative reviews to ship polished UI with consistent visuals and smooth interactions across the live product.

A*STAR

Game Design Intern

Singapore

  • Designed and iterated core systems for a research-driven prototype, translating findings into clear mechanics, tuning targets, and implementation-ready specifications.
  • Conducted pre-release testing and documented technical updates to support smoother future development.

Qloud Games

Game Design Intern

Remote

  • Designed and prototyped modular building-block systems and gameplay mechanics using Unreal Engine 5.
  • Worked on the project Loftia, a cozy solarpunk MMO-style life sim blending farming, crafting, community systems and more, backed by over 16,000 Kickstarter supporters with over 1M in funding.

Decentralised Gaming Ventures

Game Design Intern

Singapore

  • Devised a dynamic and sustainable economy framework for the evolving Web3 gaming ecosystem in the DGPals game environment of up to 50,000 players.
  • Balanced tokenomics and progression mechanics with player engagement goals

Gamelogic

Game Design Intern

Singapore

  • Pioneered the design and implementation of innovative gameplay features for Fishing with Friends, a mobile title with 1M+ downloads
  • Took a lead role in coordinating day-to-day operations, organizing tasks to improve efficiency and team productivity under the lead designer's guidance.

Codomo Pte Ltd

Game Design Intern

Singapore

  • Oversaw the Kickstarter launch of Potato Pirates 3: Battlechips, managing cross-functional project operations and driving a campaign that surpassed its funding goal by over 800%, securing strong community backing and international reach
  • Spearheaded the game design of critical components, imparting a clear creative vision to the project

Projects